Sonic Mania Plus Review – Gotta Go Faster

cre: Sonic Mania Plus Review – Gotta Go Faster

Pbefore the release of Sonic Mania, things looked pretty tough for SEGA’s Blue Blur. That the best game of the modern era before this point was probably Sound Generations was a scathing indictment of a franchise that once stood shoulder to shoulder with Mario. Generations wasn’t a bad game. In fact, it’s pretty good. But pretty good it’s a tough fall from the Genesis days and the fact that the game was followed by Sonic: Lost World, Sonic forcesand Sonic Boom: Rise of Lyrical didn’t give people much hope that SEGA had learned from what made Generations to work. Then Sonic Mania come.

I had the chance to review the original game when it was released. Spoiler alert: it’s excellent and deserves both the fan and critical acclaim it’s been given since its launch. But Christian Whitehead, Headcannon and PagodaWest Games are apparently not happy with the excellent. They wanted something more. If the original version of Sonic Mania was the version that played in theaters, Sonic Mania Plus is the director’s cut you get on home media. More adds two new characters, a new mode, and a number of other things to Maniais already large kernel. The question is, can you modify something that was already almost perfect and make it better?

Sonic Mania Plus (5)

“Mighty’s ground smash lets you discover hidden areas lurking beneath your feet and adds new paths to the game’s already impressive levels.”

If you haven’t played Sonic Maniait’s a retro homage to the old Sonic Genesis games. But it’s not just another retro game. Mania is how you remember Genesis titles, not how they actually were. The graphics are better, the controls are tighter, and the music is on point. Looks like a sequel to Sonic and Knuckles that was boxed and forgotten for two decades. There are no boring animal friends, no obnoxious stories and no unnecessary nonsense. This is Sonic at its purest.

Most levels are remakes of classic zones like Green Hill Zone or Flying Battery Zone, and feature both new and familiar bosses to face. The most of ManiaThe appeal comes from this reimagining of the past: only five of the original thirteen levels of Sonic Mania were new, but they’re just as lovingly designed and fun to play as the remixed levels. In this regard, Sonic Mania Plus Looks a lot like last year’s release because it’s built on the back of that game. But the devil is in the details. Sonic Mania More additionally remixes the levels of the original version. There’s always the worry that when you play around with a good thing, tweaking it will end up making it worse, but Whitehead and his team have done an admirable job here; the original Mania the stages were already grandiose, but MoreLevels add new verticality and replayability. The original didn’t lack any of these things, but it’s nice to see a set of passionate people who don’t quite settle for it.

The two new characters – Mighty the armadillo and Ray the flying squirrel – also add their own twist to the game. Ray’s ability to glide allows him to reach high places more easily than most other characters and will no doubt be reminiscent of to some the floating technique of Tails, but Mighty is a whole new beast. His ground smash lets you discover hidden areas beneath your feet and adds new paths to the game’s already impressive levels. He can also smash enemies and take an extra hit before losing his rings, perfect for new players or those of us who aren’t very good at Sonic games.

Sonic Mania Plus (1)

“The other big addition is Encore mode. You’ll start playing as Sonic, but you can collect all of the game’s characters as you progress through awesome flip-paddle versions of levels and match said characters together. to create custom character combinations that are not available in other modes.”

The other big addition is Encore mode. You’ll start playing as Sonic, but you can collect all of the game’s characters as you progress through awesome flip-paddle versions of levels and match said characters to create custom combinations not available in other fashions. . Some power-ups scattered throughout the levels will allow you to switch characters, which keeps things interesting. If a character dies, they will be replaced by another from the reserve list.

This continues until you run out of characters, in which case you return to the start of the stage. It’s a great addition that simultaneously adds more variety to levels and forces you to take advantage of what makes each character unique. You may end up with a couple that aren’t always ideal for what the game is asking you to do, but I’ve never come across an area where the combination of characters I had couldn’t do what you asked me. On the contrary, overcoming these moments is half the fun.

There are also a number of small changes. Competitive mode now supports four players and there are a number of small changes to general levels and boss fights that make a huge difference. Angel Island from Sonic 3 appears, as does a new boss. Even better, if you already own the original version, More will only cost you $5. For so much content, it’s not a bad deal.

Sonic Mania Plus (2)

“For all his improvements, More still has flaws, many of which date back to Sonic Mania. Competitive mode is still limited to local play.

For all its improvements, More still has flaws, many of which date back to Sonic Mania. Competitive mode is still limited to local play, and Encore mode’s pinball minigame feels a little clunkier than it should, especially since you’ll likely have to do this to get additional characters to complete the game. fashion.

The other major issue is difficulty. Sonic Mania East hard. Being tough comes with the territory: this is a game inspired by Genesis titles, and in case you’ve forgotten, the Genesis games were very, very tough. This Sonic Mania attempting to incorporate this difficulty into its design is no surprise, but that doesn’t mean it isn’t still frustrating. See, each area is divided into two Acts. This is not a problem in itself. What is a problem, however, is that if you die in Act 2, the game sends you back to Act 1. This can be exceptionally confusing when the only thing giving you trouble is the boss of the act 2. The game almost never feels unfair and you’ll always know why you died. It can be frustrating, but see it as an opportunity: failure is an opportunity to pause, assess what went wrong, and try again.

Another frustrating design choice appears in Encore mode. If you lose all your characters, you start over at the beginning of the act with your last character. Just your final character. So not only do you have to overcome the level that gave you a hard time, but you only have one character to do so. If you die or run out of time, it’s the start again.

Sonic Mania Plus (7)

“It was Sonic before it crumbled under the weight of boring cutscenes, dubs and sidekicks, and the move to 3D. This is speed personified, with levels designed to test you in every possible way.”

All of these things can be incredibly frustrating, but they’re part and parcel of what makes Sonic Mania Plus super: the game is a real return to form. It was Sonic before it crumbled under the weight of boring cutscenes, dubs and sidekicks, and the move to 3D. It’s speed personified, with levels designed to test you in every possible way.

Some of the design decisions that come with this back-to-basics approach can be frustrating. However, these are exceptionally minor complaints in what is a great update for an already great game. Sonic Mania already proven that Sonic was back. Sonic Mania Plus shows that he has never been so fast. Turn around, you crazy hedgehog.

This game has been tested on PlayStation 4.


Hi, I’m gameplaytrick.com, a website about games and helping gamers get the information they need. We always provide the most complete and earliest news as well as share tips and tricks on some games. Thank you for reading this post

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