The Evil Within: Could it be Gaming’s “The Evil Dead”?

cre: The Evil Within: Could it be Gaming’s “The Evil Dead”?

Pop quiz question: What do you get when you combine Shinji Mikami, the man who brought us Resident Evil – the game that defined survival horror – with id Software’s new id Tech Engine 5 (and remember there was a time when the developer was undefeated when it came to graphics engine) and support from Elder Scrolls developer Bethesda Softworks?

You get a horror game full of monstrous, psychological storylines and vicious demons gnawing through a world with no rhyme or reason. In short, you return the man who defined and redefined horror, and give him a new set of tools to play with.

Joyful.

The Evil Dead 2013

In many ways, The Evil Within reminds me of the recent remake of The Evil Dead – and no, not just in name. Set aside the fact that the original was (and continues to be) better.

The Evil Dead looked at the original’s defining demonic mythos, decided to “go to hell,” and proceeded to deliver some of the most unsettling, gory, gruesome, and vicious storylines imaginable (two words: snake tongue). Keep in mind that these were all present in the original – they were just significantly dialed in for the remake.

The Evil Within doesn’t try to exploit Mikami’s old ideas for karma. It looks vicious and shameless, just like its recent titles. You have a gun, but it might as well be a toothbrush for all the good it will do in the long run. However, the game doesn’t seem to focus on you having to fight out of a strange world and seemingly save your partner.

Like The Evil Dead, it’s apparently about facing your own demons. It would be fitting if the game was just a set-up to show protagonist Sebastian’s slow descent into madness, culminating in a bloody finale where he is revealed to be the main culprit involved in his partner’s death. But that would be too easy – The Evil Dead was about battling your own demons, but it was also about embracing yourself.

the evil inside

It involved accepting the dark side in all of us and then fighting against that darkness as it seemingly infected everything around us. Without remorse or fear. And with a lot of chainsaw. It will be interesting if The Evil Within can capture that same dynamic.

Part of the appeal of The Evil Dead was the remote cabin in the woods that felt like a world apart. Mikami has this part at heart – de-emphasizing your character’s power also matters. Now if only the director dug into his bag of tricks and concocted some disturbing ideas to emphasize the fight for survival.

Will it work for long term play? It’s no secret that some of Mikami’s games like Vanquish and Viewtiful Joe haven’t exactly set the charts on fire.

That didn’t dull the man’s enthusiasm, however, and in today’s world of endless ammo, multitudes of combat moves, insane set pieces, and seemingly torturous campaigns (essentially Resident Evil 6) , the world could use a good old psychological spell. , ultra-violence.


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