The Bradwell Conspiracy review: Devastatingly charming

cre: The Bradwell Conspiracy review: Devastatingly charming

The Bradwell Conspiracy Level 2

What do you get when you mix a first-person puzzle game, a dystopian tale of an evil society, and a star-studded cast of comedians? Good… Portal, of cours. But this is old news. Countless titles have attempted to capture the same magic that made Portal an instant classic, and just as many failed. There is a certain balance between endearing dialogue, narrative transparency, and engaging puzzles that have yet to be recreated. In The Bradwell Plot, however, rookie developer A Brave Plan isn’t just trying to emulate its spiritual predecessor. No, it aims to refine and perfect its formula for a new generation. But does the Bossa Studios-published title live up to its own lofty goals, or does its vocal performance surpass its gameplay?

The Bradwell stonehedge conspiracy

Bradwell Electronics’ facility in Amesbury is just opposite Stonehenge and offers a distinctly British distribution.

Sabotage at Stonehenge

In 2026, you are an anonymous attendee of Bradwell Electronics’ Stonehenge Museum at Bradwell’s “Clean Water and Energy Summit” to witness the company’s latest breakthrough. Suddenly a massive explosion occurs and toxic fumes knock you unconscious. When you wake up, you find the rest of the facility completely abandoned. Accompanied only by the artificial intelligence of your “guide” glasses, you must find a way out. You have to go through various platforming sections and environmental puzzles on the journey to escape.

Your distress signal soon brings you in the company of Dr. Amber Randall, a Bradwell employee also trapped in the destruction. Amber is able to use her knowledge of Bradwell’s inner workings to help the player progress, unlock doors, hack gear, and provide colorful commentary along the way. Amber (voiced by Broadway actress Rebecca LaChance) is incredibly charming, eccentric, and multi-dimensional, and she’s the most talked about throughout the game’s 5-6 hour story.

The Bradwell Conspiracy Review, A Brave Plan & Bossa Studios

Your path to escape will take you from the bright skies of Amesbury to the depths of an underground laboratory, all of which retain a stunning minimalist art style.

The player is unable to communicate with Amber due to her injury and instead has to send photos through her guide glasses. Taking a shot is done via the spacebar and can be executed whenever the player gets stuck, wants a bit of elaboration on a piece of lore, or just feels a little lonely. This image-based communication system works perfectly and is only reinforced by Amber’s perfectly written dialogue. Watch the video below for an example of The Bradwell Plotphotographic communications.

A Brave Plan makes interesting use of their blank-canvas protagonist, requiring the player to take the guide glasses of other employees in order to access previously inaccessible areas and information. When the protagonist dons an employee’s handbook, they are treated as if they were that person, giving the player a unique insight into life at the company before the disaster. These moments spent exploring the maze-like corridors and detailed environments of Bradwell Electronics are some of the strongest The Bradwell Plot has to offer. It’s clear that A Brave Plan has spent a ton of time creating a world that truly immerses its player, begging them to answer the game’s most pressing questions.

Enjoy the ride

But then again, maybe I care more about the act of answering these questions than the answers themselves. Overall, while The Bradwell Plot prepares for greatness with excellent writing and charming vocal performances, its plot takes some questionable turns towards mediocrity. In the second half of the game, I started to see a little too much influence from Portal and Bioshock, and it quickly became apparent where the plot was heading. Nonetheless, I cannot underestimate how enjoyable the path to mediocrity has been for me, and I sincerely believe The Bradwell Plot is a masterpiece of storytelling (even though this story has already been told).

No matter how The Bradwell Plot allows the player to interact with Amber (and subsequently the world) is captivating. Amber responds so readily to requests for player footage that she truly mimics the real thing, and she does a fantastic job of building a deep, intimate connection with her. Although occasionally the player receives generic “I didn’t quite understand” responses that slightly break the immersion, more often than not I received exactly the answer I was looking for.

The Bradwell Conspiracy Review, A Brave Plan & Bossa Studios

The Bradwell Plot does not excel in character development despite its mute protagonist, but rather because of this one. There’s a real sense of connection between the overly enthusiastic Amber and the player, a connection that lends depth when the gameplay falters – which it often does.

Print your own path

The majority of puzzles The Bradwell Plot use Bradwell Electronics’ greatest creation, the “Substance Mobile Printer” (SMP).

As comedian Jonathan Ross explains to you during your employee orientation (Ross’ only contribution to the game), the SMP is able to “recover” certain elements, then print an identical copy in a new location. To do this, the SMP requires both the “Bradwellium” element manufactured by Bradwell Electronics and a blueprint of the element you wish to print.

TBC SMC

The game loop of researching Bradwellium, finding blueprints, and printing copies is many more complex and entertaining than it looks. Of course, firing the SMP doesn’t offer the same simplicity or satisfying sound as something like the Portal Gun, but the concept offers endless possibilities.

On time, The Bradwell Plot is a vertical platformer, requiring the SMP to build a path to previously inaccessible areas, while other times it’s the key to solving a model puzzle. Regardless of what it is, the SMP is endless fun. Unfortunately, awkward shot selection and sometimes unpredictable object placement can make things a bit awkward, but The Bradwell PlotThe more positive moments of it far outweigh its eccentricity.

All The Bradwell Plot is made up of around six levels, each of which introduces a new platforming mechanic. This leads to increasingly difficult puzzles, none of which are extremely difficult. There was only a brief moment when I felt “stuck” and overall the gameplay sections provide fun momentary departures from exploring the world. Occasionally you’ll have to wait for Amber to react to your commands – especially during the last two levels – which really drags the gameplay out. These puzzles are further weighed down by obnoxiously vague instructions, which make it seem like they only exist to complete the runtime.

Technical difficulties

From a technical point of view, The Bradwell Plot didn’t blow me away. My PC rig (consisting of an i5 9400f, 4GB RX 570, and 8GB of DDR4) is more than enough to run most modern AAA games at consistent frame rates, but The Bradwell Plot couldn’t run comfortably at 60fps, even when I dropped the texture settings to Medium. This led to a bit of an uncomfortable jerkiness with mouse movement. Maybe it would be better suited for a controller (or maybe now I can justify upgrading my rig) because luckily The Bradwell Plot does not require hyper precise mouse movements to complete its various sections of puzzles and platforms. Oddly, these issues only persisted for the first 4 hours of the game, while I was treated to a rock-solid 144 FPS for the game’s finale. This indicates a lack of optimization, which could easily be overlooked by players after an inevitable performance fix.

What should not be overlooked, however, are the glitches. The first three levels of The Bradwell Plot play perfectly, with clearly defined boundaries and neat environments. The later levels, on the other hand, are jam-packed with technical glitches that made me want to tear my hair out. From getting stuck on geometry that would force a restart (particularly frustrating given the game’s long load times) to getting completely stuck because ladders would stop working, the second half of the game felt heavier. that pleasant, which really stinks.

Technical problems aside, I found The Bradwell PlotGameplay was extremely well paced, with unique levels challenging enough to keep me engaged but not frustrating enough. Combine that with top-notch voice acting and hilarious writing, and you’ve got a game that wouldn’t feel out of place in the Portal universe. All of this from a studio when it was first released – talk about setting a precedent.

Hi, I’m gameplaytrick.com, a website about games and helping gamers get the information they need. We always provide the most complete and earliest news as well as share tips and tricks on some games. Thank you for reading this post

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